A downloadable tool

Buy Now$15.00 USD or more

For years we’ve tried varying solutions to tackle scene loading/unloading, loading screens, etc. During that time, we’ve experienced inconsistent behaviour, poorly supported frameworks, and complex management solutions that kept us wanting more.

With Addr we’ve taken scene loading back-to-basics with a solid, hassle-free solution that just works.

Are you tired of writing and maintaining custom code to:

  • Load and unload menus
  • Show/hide loading screens?
  • Update loading progress bars?
  • Manage active/inactive scenes?
  • etc?

Addr: Scene Loader can solve all of those problems, and more!

Addr exists to provide and establish consistent, reliable scene loading/unloading functionality while using Unity Addressables.

Addr requires the Addressables package from Unity to be added to your project to work.


Technical details

  • Completely documented C# source code
  • Fully extensible C# Api
  • Getting started documentation
  • Example scene demonstrating complete functionality
  • Asynchronous Loading and Unloading of Addressable scene collections
  • Built-in loading scene support
  • Code and Editor event callbacks
  • Solution playbook to common development scenarios
  • Dedicated support

Purchase

Buy Now$15.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Addr-v1.0.unitypackage 450 kB
Addr-v1.1.unitypackage 452 kB

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