A downloadable tool

Buy Now$15.00 USD or more

We've leveraged our decade of experience to create an unobtrusive, extensible state and transition framework. Leverage existing states, transitions, and conditions to build your gameplay hassle-free or extend those components to meet any need your game requires!

The demo included with Understated provides an out-of-box RPG Actor/Controller. Feel free to use it in your personal or commercial projects or use it as a base to build your own!

Are you tired of:

  • Unity Animator spider-webs?
  • Complicated Mecanim state transitions?
  • Strange animation state-blending?
  • Missed animation events?
  • Complicated transition conditions?
  • etc?

Understated solves all of those problems and more!

Understated exists to provide and establish consistent, reliable, strongly-typed state transitions while letting Mecanim handle what it does best, playing and blending animations.

Technical details

Understated example scene uses the new Input System package from Unity but this package is NOT required to use Understated.

  • Completely documented C# source code
  • Fully extensible C# Api
  • Getting started documentation
  • State-Specific and Global state transitions
  • State Transition blocking mask
  • Multi-Layer and Sub-State support
  • Native support for Mecanim Blend-Trees
  • Native support for Mecanim Avatar Masks
  • Example scene with complete character controller demonstrating functionality
  • Mute-able state transitions
  • Boolean, Float, Integer, and Animation Complete transition conditions
  • Invert-able transition condition
  • Boolean, Random, Sequential, and Simple state transitions
  • Code and Editor event callbacks
  • Dedicated support

Purchase

Buy Now$15.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Understated-v1.0.unitypackage 4 MB
Understated-v1.0.1.unitypackage 4 MB

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